The goal of this page is to provide links for as much information as possible about audio production, sound design and implementation for games. Some of the articles more focused on the art are taken from film/TV resources, as our disciplines have many similarities.

You will notice a distinct lack of musical information. This is intentional. There are plenty of resources available for game composers, but we sound designers are left sorting through endless pages of data to find what we're looking for. Therefore, this site will focus on all aspects of audio EXCEPT music.

General Resources
Bruce A Miller's BAM Audio School
FilmSound.org (lots of articles)
GameSound.org (some articles)
Interactive Audio Wiki
SAE reference material
Sound By Design (Electronic Musician)
Sound Design For The Moving Image - Rob Bridgett
WikiRecording


The Basics - Good starting points on various topics
Game Audio And Effects FAQ (some good basic info)
Nuts And Bolts (Basics of recording, must read for newbies) (PDF)
You Are Surrounded (Surround Sound Explained)

Acoustic Design
Acoustic treatments
Bob Golds' Acoustics Page
Bob Golds' Room Mode Calculator
DIY bass traps
Ethan Winer on acoustics
John L Sayers' acoustics page
Knightfly's Room Mode Calculator
Room Mode Calculator
Small, dead room

Business
A Sound Bid (GamaSutra)
Getting a Job in Game Audio
Getting Started in Game Audio

Engines/Implementation
Audio for Mobile Devices (GamaSutra)
Audio Prototyping with Pure Data (GamaSutra)
Breaking the 64 Spatialized Sources Barrier (GamaSutra)
Creating an Interactive Audio Environment (GamaSutra)
Introducing the Interactive XMF Audio File Format (GamaSutra)

Field Recording
24bit Field Recording FAQ
Field Recording by Rudy Trubitt
Recording Underwater
Salvaging Bad Audio (Millimeter)

Foley
Foley at Sea (Mix)
Foley Recording (Mix)
Sounds in the Key of Life (Electronic Musician)

Sound Design
Capturing Engine Sounds for Games (GamaSutra)
Dave's Guide to Sound Effects
Establishing an Aesthetic in Next Generation Sound Design (GamaSutra)
Favorite Effects Tips From the Trenches (Electronic Musician)
Finders Keepers (Electronic Musician)
Frank Serafine: Turning Elephants Into Explosions
Harry Potter and the Chamber of Secrets (Mix)
Harry Potter and the Goblet of Fire (Millimeter)
Master And Commander (Mix)
Obiwannabe
Sound Library Construction (Electronic Musician)
The Transom Review - Walter Murch (PDF File)
Tricks and Techniques for Sound Effects Design (GamaSutra)
Weapons Sound Effects Recording and Design for the Next Generation (GamaSutra)

Surround
Hollywood Sound: Surround (GamaSutra)

Voiceover
Be a Better Dialog Editor
Family Guy
Hollywood Sound: Voiceover (GamaSutra)
Recording Dialog for the Digital Arts (Electronic Musician)
Screen/Play: Documenting Voice Assets (GamaSutra)
Seven Secrets of Voiceover Production (GamaSutra)

Microphones
Build a hydrophone (PDF)
DIY Hydrophone Information

Monitoring
Calibrating a 2.x-5.1 Monitoring System (includes files)

Game Specific
BioShock - Ambient Noises
Call of Duty 3 - Weapons Recording (Video)
Dark Sector - Vegetable Massacre (Video - currently top left)
Doom 3 - Ed Lima interview
Doom 3 - Ed Lima interview 2 (some sound design chat, a little music)
Elder Scrolls IV - Mark Lampert blog
Everquest II - Heather Sowards Interview
Forza Motorsport 2 - Car Recording for Forza 2
Ground Control II - Ola Standh interview
Halo - Audio Production for Halo
Halo - Sound Design interview w/ Marty
Halo 2 - First-Person Pseudo Reality (Mix)
Killzone - Joris de Man interview
Mage Knight - Simon Amarasingham Interview
Mercenaries 2 - Viktor Phoenix Documentary (Video)
Scarface: The World Is Yours - Audio Postmortem
Scarface: The World Is Yours - Randy Thom Interview
Starcraft: Ghost - Julian Kwasneski interview
Ubisoft - Studio Profile/interview (PDF)

Forums
Cinema Audio Society
Ethan Winer's Acoustics Forums
GameAudio Forum
Game Audio Pro @ YahooGroups
GearSlutz.com Forums
NorthernSounds Game Audio Forum
Nuendo Post Forums
Sound Design @ YahooGroups
StudioTips' Acoustics Forum

Interviews (General)
Frank Bry (Radio interview w/ MP3s)
Joey Kuras
Junichi Nakatsuru
D. Chadd Portwine
Gary Rydstrom (Mix)

Game Audio Software
AudioKinetic Wwise
FMOD
Microsoft DirectX SDK (includes XACT)

Audio Software
KVRAudio.com

Noise
The Freesound Project




last updated 28 February, 2008