 

So all of these pictures that rotate at the top of the site... what are they? Some are obvious, they're banners that have to do with titles I've worked on. Others aren't as obvious. Below you can view all of them and find out where they're from.
A shot of one of our game collection shelves. As of this writing we have just over 800 console and handheld games. We're a bit nuts for this stuff.
I name all of my hard drives and network resources after video game characters. Samus is a sound effects library, Kasumi is a project drive. I also have Shiva, a backup of said library.
This is one of those stupid artsy photos I should probably remove from the site. I don't know what this is. You tell me! Winner gets a free lunch!
The Sennheiser MKH-418S. A fantastic microphone. The one I own was used for sound gathering on StarCraft Ghost. Wonder if that means something?
The trusty Pro Tools 002R. Don't tell them, but I'm usually running Nuendo on this beast. I only launch PT when someone sends me a session for it.
A bit of promo art from one of my favorite games of all time, Snatcher. Sure, it's a blatant Blade Runner ripoff, but it's fun! And this artwork is about the cutest example of body snatching I've ever seen.
From my school days, the router sitting on the ground and our dog Kichiro walking by. Another of the stupid artsy photos.
So when we lived in an apartment, while I was finishing school, this frog got in one night. We don't know how long it was there, but eventually we just noticed it hanging out on the wall. We let him hang for a while, then coaxed him into a cup and let him go. I must have done some super-glowy photoshop stuff to this pic.
An array of mics from a gun recording done while we lived in Detroit. This was recorded downtown... KIDDING! But I hear you can get good stuff down there. Anyway, we were in a field on the outskirts of town. My first gun record, lots of fun.
The label side of a Crown piezo mic I used for a car recording. This recording landed me a gig with Bizarre Creations, some of the coolest people I've ever had the pleasure of working with.
This was the recording rig for said car recording. A bit modest, but I was still getting my career started. I ran to two separate recorders and used the car horn to ghetto sync the takes. PRO! I did have a Sound Devices preamp though! Purchased from a friend who worked on the Mummy films.
A shot of me from my band days, I believe this picture was taken by our friend Blake. I used to play keyboards in a spanish industrial band. Seriously. I used to drink a pint or two before the gig, put on a pair of headphones and stare at the keys throughout the show. FOCUS!
Snake! SNAAAAAAAAAAAKE!
Sephiroth toy from my desk, as well as this amazing metronome that Dannah bought me. It was built in the very early 1900s and still works, though it needs a good cleaning.
This was the view from the front door of the hotel I stayed in when I visited Bizarre Creations. Just down the way was Liverpool Lime Station, where I arrived after taking the train from Manchester.
And I'll huff, and I'll puff... and I'll watch a puppet show with Nick Wiswell (Bizarre) and his son down at Albert Dock. Fantastic day.
Not sure where this was, somewhere in Liverpool, but the lions reminded me of the library in Ghostbusters, so I snapped a photo.
Birds hanging out above the entrance to Liverpool Lime. They were waiting for me to walk under them so they could poop on me, I just know it. I came back later when they were gone.
A sunset view from the back yard of our house in Texas. As much as I hate Texas at times, it is home to me, and I feel lost when I'm away from there.
Promo shot for The Club, of my favorite character, Seager. This game was a lot of fun, though I think it was a bit misunderstood. Someday people will rave about it in Retro Gamer and sell it for thousands of dollars on ebay.
Ahhh... PGR4. This game taught me a lot about sound integration. This was the development equivalent of my first girlfriend: I didn't quite know what I was doing, but I did my best to fake it well and found that I'd grown up quite a bit by the time it was over. I love playing this game. Sound aside, it's an amazing racer.
Boom Boom Rocket. I'm actually credited as a level designer on this, can you believe that? I created rocket sequence files for a handful of the songs. This game is a lot of fun with a Guitar Hero controller hooked up.
Tony Hawk's Project 8, my first professional gig. I worked with the cats at Okratron 5000 on it. Good times, good memories. Like this one time Piersall and I thought we were going to be murdered in a junk yard by this Danny Trejo look alike who wasn't very talkative. IT WAS FUN!
Brothers In Arms: Hell's Highway. One of the most difficult work experiences of my life. I sprouted some grey hairs, lost a lot of sleep, and my entire career was put into perspective. This game, hellish though it was, taught me that my family is far more important than my work, and that my work will suffer without my family.
Borderlands. I was the audio lead on you for a while. I hear you've gone all cartoony. I'll still pick you up, though I doubt you'll remember me. You have a lot of promise. Keep at it.
Aliens: Colonial Marines had potential to be one of the greatest development experiences of my life. It didn't quite work out due to circumstances beyond our control, but I made some amazing friends that I intend to keep track of for years to come. I hope this game sees the light of day eventually, and that whoever finishes it does it justice.
An Xbox 360 controller sitting on a Pro Control. Said Pro Control used to be in the hands of one Zachary Quarles, current "audio dude" at id software. I'm making him proud by NOT USING IT AT ALL. It doesn't control Nuendo, therefore it is dead to me. So there.
I've got most of the games I've worked on (the ones that have released, anyway) displayed in my office. At the end is Automaton Transfusion, a film with sound by Jamey Scott. I didn't work on it, but I did one of the director's student films, and it's in the bonus features. And the fifth one from the left... wait... what the hell IS that?
Artsy shot of speakers. Wee! Thought it might look nice on the top of the page though.
This is the measure of awesome. It measures my awesomeness every day. It's a bit low in this photo, but you must understand that my awesomeness comes in waves. If it's not enough for you, wait a little bit, and you will be overrun by it.
MIR-12 is exposing decades of lies.
And this is where I'm spending my time these days. It's going to be cool.
Forza Motorsport 3, announced at E3 2009. A fun project, an awesome game. I love racers and, though I'm biased, I predict this one is going to change the game.
A picture Dannah took the night a tornado touched down near our house. The color of the sky is simply amazing.
 last updated 11 April, 2009 |